Renesas Emulator System M3T-MR100 Spezifikationen Seite 11

  • Herunterladen
  • Zu meinen Handbüchern hinzufügen
  • Drucken
  • Seite
    / 41
  • Inhaltsverzeichnis
  • LESEZEICHEN
  • Bewertet. / 5. Basierend auf Kundenbewertungen
Seitenansicht 10
High-performance Embedded Workshop V.4.09 Release Note
R20UT0373EJ0100 Rev.1.00 Page 11 of 41
Feb 01, 2011
1.13.8 Configure Overlay dialog box
This dialog box may look as if a section adjacent to an overlay section is also adjacent to another overlay
section.
If overlay sections are allocated as (1), (2), and (3) in example 1 and then re-allocated after build as in
example 2, the [Configure Overlay] dialog box will be as shown in example 3.
Example 1:
<Section>
(1) "P11, P12"
(2) "P21"
(3) "P31, P32"
Example 2:
<Sec> <Start - End >
"P11" 0x1000 - 0x10FF (*1)
"P12" 0x1100 - 0x12FF
"P21" 0x1000 - 0x10FF (*1)
"P31" 0x1000 - 0x105F
"P32" 0x1060 - 0x11FF
*1. The end address of "P11" having an adjacent section is the same
as that of "P21" having no adjacent section.
Example 3:
<Section>
(1) "P11, P12"
(2) "P21, P12" (*2)
(3) "P31, P32"
*2. Looks as if "P12" is adjacent to "P21".
1.13.9 Command
(1) WATCH_EDIT command
If two or more variables with the same name are assigned different scope and are being watched in the
[Watch] window, editing the value of the variable by using the WATCH_EDIT command only changes the
value of the first variable with that name listed in the [Watch] window.
1.13.10 SuperH family and H8SX, H8S, H8 family simulators/debuggers
(1) Memory resource setting function
Note that the specifications of the memory resource setting function of the simulator/debugger differ from
those of Renesas emulators.
The specifications for the simulator/debugger are as follows:
When the memory attribute (Read, Write, or Read/Write) is the same after the memory resource is modified:
The simulator/debugger assumes the memory resource size has been modified and changes the memory
resource size to the specified value.
When the memory attribute changes due to modification of the memory resource:
The simulator/debugger assumes the memory resource attribute has been modified and changes the memory
resource attribute of the specified range to the specified value.
(2) The number of breakpoints and the number of Stop-at points in the Run menu
Up to a total of 1,024 PC breakpoints and Stop-at points in the Run menu can be specified.
If 1,024 breakpoints are specified, no Stop-at points in the Run menu can be specified.
Specify 1,024 or fewer points for the total numbers of PC breakpoints and Stop-at points in the Run menu.
Seitenansicht 10
1 2 ... 6 7 8 9 10 11 12 13 14 15 16 ... 40 41

Kommentare zu diesen Handbüchern

Keine Kommentare